Mobile and Tablet addiction in Thai children of 8–12 years age group
In this modern day and age, the world around us is evolving at a fast pace as everything we know is slowly getting digitized. Although there are numerous benefits of having digital products in our lives, we must not lose touch with the real physical world around us. Children these days are born in an environment filled with digital products and it’s our duty to shield them from overusing these products. In this project I intend to study this issue closely by using Design thinking methodology by Stanford D school to learn about the problem and its causes while also coming up with practical and scalable solutions.
While following the design thinking methodology I started by doing my own research on the matter by reading online articles and trying to figure out key personas that were involved. First was the child, Second was the parent and third found by research was the teacher. Each of these personas would help me better understand the phone and tablet using habits of an 8 to 12 year old child. I started interviewing people from each personas and was able to understand how and when a child uses digital products such as mobile phones and tablets these days. The habit of children in this age group is mainly for entertainment purposes as their homework or online classes are mainly carried out on a laptop or PC. With the result of interviewing I also found out that parents mainly buy mobile phones or tablets for their children to keep them entertained and with that I was able to better understand the need and pain points of each persona.
In the following stage of Ideation I explored different existing solutions and tried coming up with possible answers to the pain points of each personas mentioned earlier. The solution I felt needed to be targeted towards the parents as all parents want their children to grow and develop into capable beings. So to help them improve their children’s lifestyle I decided to design an app that would help parents to control their child’s experience in using digital products. With this Parental control application they will be able to filter their child’s online experience as well as set limitations on how long a child is allowed to use the digital device. The next step after stopping the child from over using the digital product is to provide the child with an alternative way to spend their time while also encouraging mental growth and teaching them valuable skills that could be used throughout their life. This would be achieved with the help of an activity box. Each activity box would be designed to help children improve their attention span while also exploring different hobbies.
In the end with the solutions mentioned above I hope to help children by preventing them from over using digital products and encouraging them to explore different hobbies which are both fun and educational. By combining these 2 solutions and calling it BearCub I am able to provide parents with a one stop solution which can help them tackle this issue in their own households.